Build for Jinhsi in Wuthering Waves

Jinhsi is a five-star event character who wields the power of Spectro.

Being the Magistrate of Jinzhou, Jinhsi bears her noble and weighty share of duties. Through repeated ages, the Lament has preyed upon mankind’s vulnerable hope. Yet, grasping the nettle, she strives with all her might to forge a path toward tomorrow.

Jinhsi Best Build

This section will be updated after version 1.1 is released. We recommend bookmarking our site and coming back later. Now you can see our pre-release guide for Jinhsi.

Jinhsi is a new event character of the Spectro element, set to be released in version 1.1. She is the first DPS character of this element in the game, aside from the Spectro Rover. The majority of Jinhsi's damage comes from her E-skill, which we will therefore try to use as often as possible.

The character has an interesting mechanic that allows her to use her Intro skill before her energy is fully charged (details can be found below in her Forte skill description).

Jinhsi Skills

Jinhsi Basic Attack


Basic Attack: perform up to 4 consecutive strikes, dealing Spectro DMG.

Heavy Attack: perform a charged attack by consuming Stamina, dealing Spectro DMG.

Mid-air Attack: perform a Plunging Attack while in mid-air by consuming Stamina, dealing Spectro DMG.

Dodge Counter: Use Basic Attack after a successful Dodge to counterattack, dealing Spectro DMG.

Jinhsi Resonance Skill


Dash forward and perform consecutive strikes that inflict Spectro DMG. 

Overflowing Radiance 
After Jinhsi uses Basic Attack 4 or, while not in Incarnation, Intro Skill Loong’s Halo, an alternative Resonance Skill Overflowing Radiance becomes available within 5s. Resonance Skill Overflowing Radiance inflicts Spectro DMG and sends Jinhsi into Incarnation. Can be cast in mid-air.

Jinhsi Resonance Liberation


Unleash the power of a heart’s wish to deal Spectro DMG. Can be cast in mid-air.

Jinhsi Forte Circuit


Incarnation While in Incarnation: 
– Alternative Basic Attack “Incarnation: Basic Attack” becomes available. Perform up to 4 consecutive strikes, dealing Spectro DMG. The basic attack cycle of this will not be reset. Can be cast in mid-air. 
– Alternative Resonance Skill “Crescent Divinity” becomes available. Deal Spectro DMG. Can be cast in mid-air. 
– Alternative Heavy Attack “Incarnation: Heavy Attack” becomes available. Attack the target in mid-air at the cost of Stamina, dealing Spectro DMG. 
– Alternative Dodge “Incarnation: Dodge” becomes available while airborne. Can be cast multiple times at the cost of Stamina. 
– Alternative Dodge Counter “Incarnation: Dodge Counter” becomes available. Deal Spectro Damage. Can be cast in mid-air.

Resonance Skill: Illuminous Epiphany 
After Stage 4 of Incarnation: Basic Attack, Incarnation terminates and Jinhsi gains Ordination Glow. Can be cast in mid-air. 
While Ordination Glow lasts: 
– Basic Attack is replaced with the Alternative Heavy Attack “Incarnation: Heavy Attack” when airborne. Attack the target in mid-air at the cost of Stamina, dealing Spectro DMG. Resonance Skill is replaced with Resonance Skill Illuminous Epiphany. Send out Solar Flare that detonates as Stella Glamour that deals Spectro Damage after a short delay. When Jinhsi has “Incandescence”, consume up to 40 Incandescence, each point of Incandescence grants an additional DMG multiplier percentage to the Star Glamour. Can be cast in mid-air. After casting Resonance Skill Illuminous Epiphany, Jinhsi gains Unison. This can be triggered once in 25s.

Unison 
While Jinhsi has Unison, switching to other Characters will remove Jinhsi’s Unison to trigger Jinhsi’s Outro Skill and the incoming character’s Intro Skill. Unison will be consumed in priority in place of Concerto Energy when Concerto Energy is full. 

Incandescence 
Jinhsi can hold up to 40 Incandescence. When Jinhsi is on the team, all nearby characters on the team gain Eras in Unity. When characters with Eras in Unity deal Damage with an attribute, Jinhsi gains 1 Incandescence. Damage of the same attribute can provide up to 1 Incandescence every 3s.

Jinhsi Intro and Outro Skills


Intro
Attack the target dealing Spectro DMG.

Outro
With the power homologous with the Sentinel Jinhsi reduces the Cooldown of Eras in Unity to 1s.This lasts for 20s.

Best Jinhsi Echo and sets

The best Echo for Jinhsi is Jué, along with the 5-piece Celestial Light set, which further buffs her Spectro damage.

4 Cost Echo
Other slots
+
Other slots
+
Main stats
Crit Rate / Crit DMG
Spectro DMG Bonus
Spectro DMG Bonus / ATK%
ATK%
ATK%

As an alternative for the early game, you can equip the Mourning Aix Echo.

4 Cost Echo
Other slots
+
Other slots
+
Main stats
Crit Rate / Crit DMG
Spectro DMG Bonus
Spectro DMG Bonus / ATK%
ATK%
ATK%

Jinhsi best Rotation and Substats

Substats: Energy Regeneration (Until 25-30%) > Crit Rate / Crit DMG > ATK% > Skill DMG > ATK

Rotation: WIP.

Best Jinhsi Weapon

The girl's signature weapon is undoubtedly the optimal choice. It surpasses other weapons by a significant margin due to its high critical rate stat and its passive ability, which provides an additional buff to her Resonance Skill (perfectly aligned with Jinhsi playstyle). 

Due to its critical rate, Verdant Summit can also be useful, but it still significantly falls short of the girl's signature weapon.

Gacha
Ages of Harvest
Gacha
Verdant Summit

Helios Cleaver is an excellent four-star option. It provides a high base ATK and has a nice passive that increases the character's ATK after using a skill. To maximise damage, you should have S5.

Gacha
Helios Cleaver