Build for Encore in Wuthering Waves

Encore is a five-star standard character who wields the power of Fusion.

Encore sees the world in fairytales. With her Wooly companions, her lifetime adventure to explore the world is on...

Best Encore Build

Encore is the main ranged damage dealer, and during her Ultimate she can deal massive damage in melee as well. In addition to good numbers, Encore generates Energy very well, but is still waiting for the perfect ally (first-class synergy). The character is an excellent unit for the Tower of Confrontation.

Encore Skills and Resonance Chain

Encore Basic Attack

Basic Attack: call forth Wooly to unleash up to 4 consecutive attacks, inflicting Fusion damage.

Basic Attack "Woolies Attack": after the 4th Basic Attack, Angry Points will appear around Encore. If the Basic Attack is used again while the Angry Points are present, a giant Wooly will be summoned to deliver an additional attack, dealing Fusion damage.
Heavy Attack: consume Stamina to command Wooly to attack the target simultaneously, dealing Fusion damage
Mid-air Attack: consume Stamina as Encore descends from the air to the ground, sweeping the surroundings with flames and dealing Fusion damage.
Dodge Counter: after successfully dodging, utilize the Basic Attack within a specific timeframe to strike the target, dealing Fusion damage.

Encore Resonance Skill

Summon Cloudy and Cosmos, directing high-temperature rays at the target to inflict Fusion damage.

Energetic Welcome: 
After casting Thermal Wooly, Angry Points will manifest around Encore. If Thermal Wooly is cast again while Angry Points are present, Cloudy and Cosmos will jointly unleash an attack, dealing Fusion damage.

Encore Resonance Liberation

Encore fails to contain Cosmos, and the raging Cosmos emerges, initiating an assault on the target. 


Basic Attack: Cosmos Rampage 
While Cosmos goes on a rampage, the Basic Attack transforms into Cosmos Rampage, unleashing up to 4 consecutive attacks that deal Fusion damage, equivalent to the Basic Attack's damage. 

Cosmos: Heavy Attack 
During Cosmos's rampage, the Heavy Attack transforms into Cosmos: Heavy Attack, consuming a certain amount of Stamina to command Wooly to unleash a powerful strike on the target, causing Fusion damage equivalent to the Heavy Attack's damage. 

Resonance Skill: Cosmos Rampage 
During Cosmos's rampage, Heat Wooly is replaced with Cosmos Rampage, unleashing uncontrollable flames upon the target, inflicting Fusion damage equivalent to the Resonance Skill's damage. 

Dodge Counter 
During Cosmos's rampage, successfully dodging an attack allows the utilization of the Basic Attack within a specific timeframe, dealing Fusion damage equivalent to the Basic Attack's damage.

Encore Forte Circuit

Resonance Liberation: Cloudy - Frenzy 

When Encore's [Dissonance] gauge is full, casting a Heavy Attack triggers Encore's Dissonance state, reducing damage taken by 70% during this state. Upon the Dissonance state's conclusion, Encore consumes all [Dissonance] to unleash Flame of Chaos, dealing Fusion damage, with the damage being classified as Resonance Liberation damage. 

Resonance Liberation: Cosmos - Rupture 
During Cosmos Rampage, holding down the Basic Attack enables Encore to enter Cosmos's Dissonance state, reducing damage taken by 70%. Once Cosmos's Dissonance state concludes, Encore expends all [Dissonance] to cast Flame of Rampage, inflicting Fusion damage, with the damage categorized as Resonance Liberation damage. 

Dissonance Acquisition Rules 
- Wooly Attack from Basic Attack restores [Dissonance] upon hitting the target. 
- Heat Wooly from Resonance Skill restores [Dissonance] upon hitting the target. 
- Energetic Welcome from Resonance Skill restores 30 points of [Dissonance] upon hitting the target. 
- Wooly Helper from Intro Skill restores 40 points of [Dissonance] upon hitting the target. 
- Cosmos Rampage during the Resonance Liberation period restores [Dissonance] upon hitting the target.

Intro / Outro skills

Intro: descend from the heavens alongside Cosmos and strike the target, dealing Fusion damage.

Outro: a ground flame with a radius of 3 meters is ignited, centered on the skill target. This flame relentlessly scorches the target within its range, dealing Fusion damage equivalent to 176.76% of Encore's ATK every 1.5 seconds for a duration of 6 seconds.

  • Passive Skill №1. While Encore's health remains above 70% during the Resonance Liberation Cosmos Rampage, damage is boosted by 12%.
  • Passive Skill №2. When utilizing the Resonance Skill Thermal Wooly or Resonance Liberation Cosmos Rampage, Encore's Fusion damage bonus is augmented by 15%. This effect persists for 10 seconds.
  • Passive Skill №3. The current Character has a chance to produce a specialty dish when cooking.

Best Encore Weapon

Signature Yinlin weapon is the best choice for Encore (but only if you don’t have Yinlin itself). The second best option for the character is legendary standart Rectifier. If you do not have any of the above, it is better to use R5 Augment or Jinzhou Keeper

Best Echo for Encore 

Your best choice is X5 Molten Rift.

Main Echo
3 cost
+
1 cost
+
Main stats
Crit Rate / Damage
Fusion DMG
Fusion DMG
ATK%
ATK%

The next one good variant for you is X2 Molten Rift X2 Tunes. If your Encore has a significant lack of ATK, you can even put 5 pieces from the ATK set - the loss of damage will be very small.

Main Echo
3 cost
+
1 cost
+
Main stats
Crit Rate / Damage
Fusion DMG
Fusion DMG
ATK%
ATK%

Best Team with Encore